![]() Players can hide in a box or locker once the red mark disappears. As the player is faster than Blue, it is easy to overtake him.Without a choice, Blue is forced to go back inside the vent. When the players escape, Blue gets crushed at the end of the vent. Blue follows him through the openings of the facility. When the green balloon touches the fork, it scares him and starts the chase scene. By touching a balloon, Blue will chase the culprit. It is possible to overtake it because of his slow speed.ĭuring the Finale (night five), Blue will act more differently than on previous nights. If you are seen entering a crate, but quickly turning a corner, this will stop Blue's attack. It's best to go to a safe area where he won't be able to see you deploy the crate. However, this won't always work, as if Blue sees you enter a crate, he can still kill you, and the player will be alerted with an exclamation point above their heads. To avoid being found, the player must deploy a crate. Once he sees you, he will start running towards the location where he last saw you. While in the game, his back appears hunchbackedįor the first four nights, Blue will be looking for the player, and he is able to open doors and go up or down stairs. Blue has a large eye on the right and a button eye on the left. He appears to be drooling and wears a yellow crown. Throughout the nights, you will hear footsteps and some distorted laughter.īlue looks like a big, tall monster with a crown on his head. He appears starting from Night 1 and throughout the rest of the game. Blue is the first monster the player encounters in Rainbow Friends. ![]()
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